Schedule

Please note that this is a live schedule and is ever evolving as the course (/world) changes. Please check back frequently for due dates of assignments and course proceedings.

Week 1

Tuesday 9/1

Due:

  • Nothing Due Today!

Thursday 9/3

Due:

  • Read: Chapter 3: What Is It Good For? from Anthropy, A. (2012) Rise of the Videogame Zinesters
  • Read: Chapter 1. Language from Anthropy, A., Clark. N. (2014). A Game Design Vocabulary : Exploring the foundational principles behind good game design.
  • Read: Chapter 2. Verbs from Anthropy, A., Clark. N. (2014). A Game Design Vocabulary : Exploring the foundational principles behind good game design.
  • Play (30 min +): Asteroids
  • Recommended: Purchase an external drive (Recommendation)
  • Recommended: Read: Chapter 2 The History of Magic from Anthropy, A. (2012) Rise of the Videogame Zinesters
  • Recommended: Read: Games as an Aesthetic Form from Lantz. F. (2023). The Beauty of Games
  • Optional: Install Unity on your personal computer

Week 2

Tuesday 9/8

Due:

Thursday 9/10

Due:

Week 3

Tuesday 9/15

Due:

Thursday 9/17

  • Tutorial: User Interface
  • Tutorial: Fonts
  • Tutorial: Updating Text
  • Tutorial: Art
  • Tutorial: Animation
  • Tutorial: Animation States

Due:

Friday 9/18: Field Trip

Week 4

Tuesday 9/22

  • Tutorial: Sound

Due:

Thursday 9/24

  • Tutorial: Scenes and Data
  • Studio Time: Arcades Everywhere

Due:

Week 5

Tuesday 9/29

  • Tutorial: Building
  • Studio Time: Arcades Everywhere

Due:

Thursday 10/1

  • Tutorial: Itch
  • Studio Time: Arcades Everywhere

Due:

Week 6

Tuesday 10/6

  • Studio Time: Arcades Everywhere

Due:

Thursday 10/8

  • Crit: Arcades Everywhere

Due:

Week 7

Tuesday 10/13

Due:

  • Read: Media Island project description

Thursday 10/15: I'm away at a conference

  • Play assigned Media Island Games during class together.

Due:

  • Project: Begin Media Island Close Play, Due Wednesday 10/21 @ Midnight

Week 8

Tuesday 10/20: Break

  • Fall Break

Due:

  • Nothing Due Today!

Thursday 10/22

  • Tutorial: Scriptable Object Inventory
  • Tutorial: Persistent Data

Due:

Tuesday 10/27

  • Exercise: FMV JAM!

Due:

Thursday 10/29

  • Tutorial: Dialog with Inky

Due:

Week 10

Tuesday 11/3

  • Studio Time: Media Island

Due:

  • Project: Media Island proposal

Thursday 11/5

  • Studio Time: Media Island

Due:

  • Project: Continue work on Media Island

Week 11

Tuesday 11/10

  • Studio Time: Media Island

Due:

  • Project: Media Island prototype

Thursday 11/12

  • Studio Time: Media Island

    Due:

  • Project: Continue work on Media Island

Week 12

Tuesday 11/17

  • Crit: Media Island

Due:

  • Project: Media Island project

Thursday 11/19

  • Lecture: Nuovo Games
  • Discuss: New Engines project
  • Studio Time: New Engines

Due:

  • Read: New Engines project description

Week 13

Tuesday 11/24

  • Studio Time: New Engines

Due:

  • Project: Continue work on New Engines
  • Read: Chapter 1 from Nicoll. B., Keogh, B. (2019) The Unity Game Engine and the Circuits of Cultural Software.
  • Read: Chapter 1 from Bittanti, M., Ruffino, P., Catricala, V. (2026) Game Engine Culture(s)

Thursday 11/26: Break

  • Break

Due:

  • Project: Continue work on New Engines

Week 14

Tuesday 12/1

  • Studio Time: New Engines

Due:

  • Project: New Engines working Prototype Due
  • Read: Chapter 2 from Nicoll. B., Keogh, B. (2019) The Unity Game Engine and the Circuits of Cultural Software.

Thursday 12/3

  • Studio Time: New Engines

Due:

  • Project: Continue work on New Engines
  • Project: New Engines Close Play and Journal Due Friday @ Midnight

Week 15

Tuesday 12/8

  • Crit: New Engines

Due:

  • Project: New Engines
  • Project: Writing Due: 12/10 11:59 PM