Resources
Technical Tutorials
Asteroids
- Introduction to Unity
- Game Objects, Components, and MonoBehavior
- C# Fundamentals
- Getting Components, Transform, and Time
- Physics Motion
- Camera
- Randomness
- User Input
- Prefabs, Instantiation, and Destroy
- Colliders, Triggers, and Tags
- Game Manger, Singleltons, and Lists
- Arcades Discuss project
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Complete Asteroid Size/Restart at home.
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Text, Art, Animation, and Sound
- Scenes and Build
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Proposal Due
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work
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work Intial graybox prototype due.
- Introduction to Interactive Media Art
Next Unit
- Raycasting and Interfaces
- Ink and adding in dialog
- Inventory, scriptable objects
- Statemachine enumerations
Lectures
Unity Documentation
Coding Tutorials
- Code Monkey YouTube Channel
- Unity Learn
- Mix and Jam YouTube Channel
- Unity YouTube Channel
- Brackeys YouTube Channel (now more focused on Godot)
Game Programming and Unity Textbooks
- Game Programming Patterns
- Level up your code with game programming patterns
- Game programming with Unity and C#
- OREILLY books (sign-in through The Claremont Colleges Library)
Game Design
Math for Artists
Recommended Reading
- Anna Anthropy. Rise of the Videogame Zinesters : How Freaks Normals Amateurs Artists Dreamers Dropouts Queers Housewives and People Like You Are Taking Back an Art Form. Seven Stories Press 2012
- Katie Salen Tekinbaş and Eric Zimmerman. Rules of Play : Game Design Fundamentals. MIT Press 2004.
- Steve Swink. Game Feel : A Game Designer’s Guide to Virtual Sensation. Morgan Kaufmann Publishers/Elsevier 2009.
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Introduction to Interactive Media Art
- Getting Started with Unity
- Unity Interface
Point and click with dialogue using ink, raycasting,