Resources

Technical Tutorials

Asteroids

  1. Introduction to Unity
  2. Game Objects, Components, and MonoBehavior
  3. C# Fundamentals
  4. Getting Components, Transform, and Time
  5. Physics Motion
  6. Camera
  7. Randomness
  8. User Input
  9. Prefabs, Instantiation, and Destroy
  • Colliders, Triggers, and Tags
  • Game Manger, Singleltons, and Lists
  • Arcades Discuss project
  • Complete Asteroid Size/Restart at home.

  • Text, Art, Animation, and Sound

  • Scenes and Build
  • Proposal Due

  • work

  • work Intial graybox prototype due.

  • Introduction to Interactive Media Art

Next Unit

  • Raycasting and Interfaces
  • Ink and adding in dialog
  • Inventory, scriptable objects
  • Statemachine enumerations

Lectures

Unity Documentation

Coding Tutorials

Game Programming and Unity Textbooks

Game Design

Math for Artists

  • Anna Anthropy. Rise of the Videogame Zinesters : How Freaks Normals Amateurs Artists Dreamers Dropouts Queers Housewives and People Like You Are Taking Back an Art Form. Seven Stories Press 2012
  • Katie Salen Tekinbaş and Eric Zimmerman. Rules of Play : Game Design Fundamentals. MIT Press 2004.
  • Steve Swink. Game Feel : A Game Designer’s Guide to Virtual Sensation. Morgan Kaufmann Publishers/Elsevier 2009.
  1. Introduction to Interactive Media Art

  2. Getting Started with Unity
  3. Unity Interface

Point and click with dialogue using ink, raycasting,